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Rust Cassette Recorder: record and replay a tape

A cassette stores the audio; the Recorder supplies its controls. Insert a tape before recording, and keep the recorded-audio setting separate from internet radio.

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THE QUICK ANSWER

Facepunch documents inserting a cassette, using RMB to record and LMB to replay. Cassettes have 10, 20 or 30 second varieties; recording is not a Steam inventory audio export.

01

Check the Recorder and inserted cassette

The Voice Props developer explanation treats the cassette as the stored audio and the Recorder as the device. Identify both objects before reporting an empty playback: holding a Recorder alone does not identify a recorded tape.

Facepunch lists 10, 20 and 30 second cassette varieties. Read the actual tape length rather than expecting a continuous soundtrack or a whole song.

STRIKEPOT / EXPLAINED

Keep the tape through the whole process

  1. Cassette

    Choose the actual tape and its length.

  2. Recorder

    Insert it and use the recording control.

  3. Playback device

    Replay that tape in the Recorder or a supported Boom Box.

Original media-and-device diagram. The cassette is the link between recording and replay.

Original explanation · not an account screenshot

02

Use the documented record and playback controls

Facepunch’s controls are RMB to record after inserting a cassette and LMB to play recorded audio. Read the current bindings if you changed mouse actions.

Make a short recording only when you intend to replace the tape’s content. Before changing a cassette used for another purpose, keep its identity and existing use clear. A second tape is a separate object, not another view of the first recording.

  1. Locate the Cassette Recorder and the tape you intend to use.
  2. Insert that cassette.
  3. Use the configured record action when ready to capture audio.
  4. Use playback and confirm that you are listening to the same tape.

03

If the tape seems silent

Facepunch documents an Options control for disabling recorded audio. Check that setting when a recording exists but cannot be heard. It is separate from the Internet Audio Streams setting used by radio.

State whether recording never starts, playback starts silently or the wrong cassette is inserted. Those descriptions identify different stages and avoid blaming pack delivery for a playback control.

STRIKEPOT / EXPLAINED

What kind of silence is it?

  1. No recording starts

    Check the inserted tape and record binding.

  2. Playback is silent

    Check the recorded-audio option.

  3. Different content

    Confirm that the intended cassette is in this device.

An original failure-stage map, not a claim that a test recording was made.

Original explanation · not an account screenshot

04

Play the tape on the intended device

The current Voice Props store page says recorded audio can also play on portable and deployed Boom Boxes. Match the cassette itself when moving between devices; a similar Recorder is not proof that the same tape followed it.

BEFORE YOU CONTINUE

Quick checklist

  • Identify the Recorder and actual cassette.
  • Read the tape length.
  • Use the record and playback bindings for that device.
  • Check recorded-audio settings if playback is silent.

Official sources

Public game documentation and item descriptions reviewed on 26 October 2026 (America/Toronto). Community-maintained references are labelled where used.

The original developer control explanation and current pack page were read directly. No recording, microphone access, tape overwrite, item craft or playback test occurred. The cited controls are documented defaults, not a fresh capture of the current client.

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